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Meet
the team behind FTX
John "koorby"
Venema has been an IT professional for 26 years, working mainly
for US-based multinational software companies. John has tackled almost
anything there is to do in IT including cutting code, tech support,
professional services, sales, marketing, graphics design, and training.
He founded and created the hugely successful Vista Australis (VOZ)
scenery project for Australia, which is one of the most downloaded
addons for Microsoft Flight Simulator in its 20 year history. Over the
past 24 months, the VOZ website has recorded over 40 million unique
visitors.
John has dabbled in all forms of hand
drawn and computer art, 3D programming and graphic design for over 25
years. John has been working full-time as Orbx CEO since May 2007. He
is learning to fly ultralight aircraft, but has let his lessons
languish due to his obsession with creating a virtual world instead.
John has flown over 3 million kilometres on commercial jets over the
last three decades, so has a good understanding of how the world looks
like from the air.
Matthew Tomkins
is the full-time Development Manager for Orbx and has had a variety of
jobs, most recently in the university sector as a researcher and in the
Commonwealth public service as a data analyst. He has two degrees in
Government and is in the final stages of completing a PhD in Political
Science. Matt has spent many years playing guitar in ‘indy’ rock bands
and is an accomplished landscape water colour painter. On the flightsim
side of things, Matt is the author of numerous freeware addons,
including Oz Trees (an autogen tree texture package), NDEP (an
Australian ground tile package for FS2002) and the franchise of ‘Matt’s
Trees’ object libraries. He also contributed ground tile and autogen
tree repaints, custom landclass and vector scenery to the VOZ Project.
His outstanding skills in creating ground textures led John Venema to
approach him to join him at Orbx. Matt is also shareholder in Orbx.
Martin Henare
is the Senior Developer for Orbx and is also currently employed as a
qualified Licensed Aircraft Mechanical Engineer. Martin has years of
experience in modeling and is a keen student of architecture, applying
these skills to the production of some very detailed airport sceneries
released with VOZ. Martin is currently working on international
airports for Orbx, which will form part of our expanding product line.
Additionally, Martin is also creating many of the custom Orbx autogen
library objects, using GMax as the modeling tool.
Holger Sandmann
is a world-renowned developer of many best selling Flight Simulation
addons and is working with the Orbx team as a senior technical advisor
and developing key aspects of the functionality of FTX. Holger brings
with him a wealth of experience from his full time work in the
geospatial sciences field and we count it a privilege to have him
involved in the project. Holger is also the project leader on our
upcoming FTX USA PNW region pack currently in development.
Ross Casey
is contributing the custom coastlines, rives, lakes and other scenery
details to FTX. Ross brings with him years of outstanding contributions
to the FS addon scene, including his many additions to the VOZ freeware
project over the past few years. Of all the people in the team, Ross
suffers the most from RSI due to the millions of mouse clicks he's
cranking out to hand-craft the coastlines.
Barry Meiklejohn
is our custom landclass guru and the SDK project manager, and together
with Martin Lott, are defining how the FTX textures are displayed in
many keys cities and large townships throughout the region, using both
traditional landclass files and also polygon landclass. Barry is also
contributing small GA airfields to the freeware series.
Martin Lott
is on the custom landclass team and he specialises in creating accurate
polygon based landclass components which enhance areas in cities and
large town with even greater accuracy. Martin has also contributed to
many aspect of the VOZ scenery projects over the past few years.
Christian Stock
is another world-renowned developer of many very popular FS addons and
is also working with the Orbx team as a senior technical advisor and
also developing aspects of the functionality of FTX, in particular the
critical modifications to internal FSX files which allows FTX to
achieve its unique look and feel.
Mark W. Lee
is probably the most prolific and manic airport designer we've ever
met! He's the man responsible for the bulk of the little "gems" which
are the GA Freeware airfields Orbx will be releasing with each region
pack. Mark is also actively involved in the VOZ projects.
John Ross
is an established and well respected airport scenery designer, and is
creating a new series of payware airports for Orbx, working alongside
Martin Henare.
Marty Pomej
is our coder who will be ensuring the installer and FTX Mode
application are rock solid and a cinch to use. Martin has nearly 15
years coding experience in IT companies. Martin was also responsible
for the now famous VOZ switcher.
Jay Kae is
an IT professional and our server guy. He's also the chairman of the
VOZ freeware projects for FS9 and FSX. Jay ensures our websites are
safe and stay up 24/7.
Our Beta Team
hails from all corners of the globe, with a healthy representation from
Australia, Norway, Germany, The Netherlands and the USA. These
individuals
selflessly give of their time to ensure that FTX is delivered as bug
free as possible. Many of the wondeful screenshots you see on this
website have been taken by the beta team. In alphabetical order: Benny Page, Mark
Ledingham, Mango, Maurice King, Rob Nieuwenhoven, Stian
Rolandsen, Timothy Mayhew, Tony Arnold, Wolter van der Spoel and
Phillip May.
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